About halfway through some Nod Bombers will wipe the place out… along with your units!ģ. When you begin your assault, there's pretty much just a Guardian Cannon and an AA Battery to worry about, so start causing a ruckus. Also, it would be wise to make sure you have a lot of units safe at your base, as well. Queue up a bunch of replacement units, and then take a modest fleet of Flame Tanks and Scorpions all the way west, and then south, to attack the soft belly of GDI's base, the northwest side. Eventually the assault will cool off some, and then you can worry about building up an assault force. After the Tech Lab is established, place Obelisks of Light by the main entrances to the compound. Build a Tech Lab and an Air Tower, and begin placing turrets and SAMs, using the bases walls to protect their hubs when you can. It's taken a beating and the outer wall is almost destroyed. Eliminate the GDI blockade by destroying all GDI forces: Now you get to take the offensive, but first, fortify your base. When you reach the innermost walls, the driver will take over.Ģ. Most of the opposition will be infantry, so you shouldn't have to much trouble. Once you reach the outer walls of the complex, set all of your units to aggressive stance, and try to keep the transport protected in the center. You'll eventually come to a skirmish between some Nod and GDI infantry. Hug the western border of the map and make your way north. Escort the transport back to Temple Prime: Your convoy isn't nearly strong enough to take on GDI, so steering clear of their presence is your best bet.
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